Henchmen

Henchmen
Henchmen are special npcs that can be hired or aquired throughout the game. They have their own advancements and special rules. The henchman chart will detail their basic gear, attack bonus, number of attacks and hitpoints, as well a short summary of the henchman type. The main difference between henchmen and regular servants are that henchmen will become part of the adventuring party, being able to help and provide aid to player characters when needed. Note that henchmen are will never become as powerful as player characters.

There are four main types of henchmen

Huscarls: Huscarls are warriors, plain and simple. While not as deadly as true fighters, they can hold their own and provide valuable support against opponents. They have the trait Sworn man, meaning they will never betray their employer as long as they are paid and fed.

Servants: Servants are labourers, taking care of basic needs and helping out whenever they are required. They can for example be used as porters, builders or excavators during adventures. They have the trait Labourer, letting them take care of any menial task within reason given enough time (advantage on all athletics checks when digging, carrying and the like).

Acolytes: Acolytes are scholars and learned men or women, usually functioning as loremasters or healers. They have the scholar trait, letting them offer assistance with tending wounds or puzzling out the meaning of obscure knowledge or texts (advantage on skill-checks involving healing or lore as long as they can operate in a safe environment).

Scouts: Scouts are woodsmen and guides, hired to lead their employers safely through rough terrain or spying on their enemies. They have the trait Shadow, giving them unparalleled abilities for stealth in the wilds or whatever terrain they are trained to operate in (advantage on stealth in one type of terrain).