Rules of magic

The powers of magic
For the people of Anglaedd, magic is mostly just a combination of folklore, myth and dangerous superstition. The temples and commoners alike fear whoever claims or are suspected of practicing the dark and mystical arts, and there has been many purges of suspected witches and warlocks throughout the history of the kingdom. From a gameplay perspective however, magic as it is used in many other games does not exist. For this reason classes like wizards, sorcerors and warlocks are not available for players to use in this setting, and the same goes for the classic divine casters like clerics. What counts as magic in the game is more along the lines of suspicious activities of “wise women” and hermits living in the wilderness. Many people in the gameworld is more than willing to believe magic exists, but those who practice it are either tricksters or using semi-science to do things that the common people don't understand.

Magical weapons and equipment
Unlike the standard rules for enhanced and enchanted weapons and equipment, in Angleadd players will deal with different qualites of their gear instead. The baseline for a weapon for example will be “plain”, followed by terms such as “enhanced”, “balanced”, “heavy” and “masterwork”. In order to get such items a player will need to find a master craftsman and either earn or buy the chosen piece of equipment. A fine piece of equipment can also be a worthy reward from completing quests and tasks given by a wealthy patron.

Healing and potions
It's a dangerous world out there, and both players and npc's will end up getting hurt at times. With the lack of healing magic however, things can quickly become more dangerous for those living a life of battle. In order to quickly get back on their feet, characters who get seriously injured need to seek help from either doctors, herbalists or alchemists. Take note however that healing potions and the like are not like the magical cure-all in other games, and will not instantly bring people back from the brink of death. Many of them will however provide bonuses to the recovery rate of wounds, for example by doubling the amount of hitpoints regained when resting and such.

The gods
Servants of the gods do not wield divine power in the same sense as other game systems. Their power comes instead from force of personality and the faith of their subjects. When people expect a miracle, it's much easier to persuade them into seeing one. Priests and clerics in Angleadd are spiritual leaders, comforting those in need and chastising those who break the laws of the gods, but they do it with words and actions instead of magical displays. For the characters in the game the gods hold great power, but from a gaming view they wield no special power apart from the influence they hold over their believers.